As was Gears of War: Ultimate Edition, another Microsoft-published game, which was a dumpster fire when it launched. Worse still, Quantum Break is supposed to be a big DirectX 12 showcase for Microsoft. This kind of corner-cutting usually doesn’t happen when you start off development with the PC in mind. It certainly doesn’t feel like a PC version was planned from the start, regardless of whether (as Sam Lake told MCV last month) Remedy was “pushing for” it. I have no means of knowing whether this is the case, but it smells like Microsoft or Remedy last-minute decided to bring Quantum Break to the PC.
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